Sample Workshop Presentations
Content Literacy Strategies that Work Audience: content teachers in middle and high school, administrators At the end of this session, participants will be able to:
- Understand the use and advantages of content literacy strategies
- Describe a decision-making process for identifying and implementing a school-wide literacy approach
- Identify the components of a professional development plan to foster teacher proficiency and collegial coaching
- Link schoolwide approaches to a systematic accountability design
- Complete a planning tool for establishing and implementing a school-wide literacy program for their school site
Improving Thinking and Writing Through Instruction Audience: teachers across grade levels, administrators, parents At the end of this session, participants will be able to:
- Describe writing standards for elementary, middle and high school students
- Understand the gradual release of responsibility model of writing (Language Experience Approach, Interactive Writing, Writing Models, Generative Sentences, Power Writing, RAFT Writing, Independent Writing)
- Complete a planning tool for establishing and implementing a school-wide writing program for their school site
Developing Literate Behaviors Audience: Elementary and English teachers At the end of this session, participants will be able to:
- Describe a gradual release of responsibility model for developing literacy (focus lessons, guided instruction, collaborative learning, and independent work)
- Identify the ways in which content, process, and product must be differentiated to ensure that students are successful in developing literacy
- Design an integrated unit of study for students, based on content standards using a gradual release of responsibility model of instruction
Not Your Father’s Comic Books: Graphic Novels in the Secondary Classroom Audience: Middle and high school English and content area teachers, librarians and media specialists At the end of the session, participants will be able to:
- Compare and contrast graphic novels and other visual genres, including comic books, manga, anime, and e-zines, and fanzines
- Identify criteria for selecting graphic novels for classroom use, based on developmental levels, content objectives, and readability
- Design ways for graphic novels to be used in instruction
- Teach composition through student development of their own graphic novels and link these practices to traditional academic writing
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